VEX Challenges

VEX Challenges

Put your skills to the test in Vex Challenges, the newest online Vex game where the timer counts down instead of up. Try to get to the finish within the allotted time, and don’t forget to pick up the stars on the way!

Vex Challenges is just as gripping and thrilling as before, but includes a brand new way to play. The game includes 75 custom levels, a hidden Challenge Mode, new skins and a soundtrack that evolves as you progress. It’s Vex like you’ve never seen before!

Instructions to Get Started with VEX Challenges

The goal of Vex Challenges is to reach the finish line within the time presented by the countdown timer on top. As an extra challenge, you can try to collect all three stars in every level.

You can move the character with the WASD or arrow keys, and restart the level by pressing R. If you run out of time, you can watch an advertisement to get one extra second.

Does the game feature any scenes involving blood?

Yes, VEX Challenges contains blood effects or gore.

Was this game developed with a specific game development platform like Cocos or GameMaker?

The game was developed with the Javascript creation tool.

What terms are used to identify the game's features?

The topics that this game focuses on include 2d, jumping, platformer, singleplayer, skill.

Who is the development team for this game?

The group that is the developer of this game is Azerion Casual Games.

Can kids play this game safely?

No, VEX Challenges is not suitable for a kid’s age.

In what genre does this game fit?

This game fits within the Agility genre.

Who is the game primarily targeted towards in terms of gender?

This game is primarily designed for Male players.

What age range is this game designed for?

The Teens, Young Adults age ranges are most appropriate for playing this game.

Does the game have a mobile-friendly version?

VEX Challenges has mobile device support.

Is there any kind of brutality present in the game?

Yes, VEX Challenges features actions or scenarios considered cruel.
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